i’ve updated my freelance rates page in accordance and solidarity with the document located here.
first of all, fencedforest.org now leads to a carrd page with all my major links.
this site should be a lot more navigable now. this one is secondary; i have most of my important links on my carrd.co site. most of what will go here are files that don’t belong on itch, and media posts that can’t go on my ramble blog. i have yet to find a website design platform that gives me enough of what i want to justify paying for it.
so the short version is, i do not like wordpress as a blogging platform at all. it’s fine to be my website for now, but the more i find myself wanting to have a blog to contain all my dev updates & thoughts on games and thoughts on general stuff, the more i find myself just not bothering with it.
and don’t even get me started on patreon posts. apologies to my two whole patrons for the lack of promised updates on that platform. but you follow my twitter anyway. patreon’s great if you have a big following and get money from it but as a social media platform it DRAGS.
thankfully, someone JUST NOW created personaljournal.ca, which is sparse and simple and beautiful and everything i need it to be. so if i’m blogging, i’ll be blogging there.
you can still find me overactive on twitter and itch like always. now i have a fighting chance at keeping a regular blog! which you can find here!
thanks for being rad folks, i love y’all.
ARDENTS OF WAYMOUTH: Appointment at the Temple Gov’t,
the debut 5e adventure from fenced forest media, is a non-combat citycrawl quest adventure in trifold pamphlet format, made for Pamphlet Dungeon Jam.
Appointment at the Temple Gov’t is now available on itch.io for $1.
supporters of my patreon receive all $1 releases for free!
i’m working on a citycrawl mini-adventure based on real events that occurred in my campaign, which i plan to submit to the Pamphlet Dungeon Jam, and i decided to publish my city map to allow for further expansion of the adventure.
if you are a cartographer and would like to offer your services to redraw this map, i am interested in your rates. please email firstname.lastname@example.org to inquire.
this map is free for use in home campaigns and with credit on hobbyist streams/podcasts. please seek permission and give credit before using or referencing this map in any monetized content, and please let me know if you witness any uncredited use, or any appearance of my material in content that is bigoted in any way. if you use it, show me! you don’t have to, but i’d love to see.
THE BASE IMAGE FOR THIS MAP CAME FROM THIS GENERATOR. PLEASE SUPPORT THIS CREATOR AS WELL.
if you like this map or any of my other content, please consider supporting my patreon at the $1/mo level, or tipping directly to my cash.me. thank you so much!
all we know are the things we have learned.
is an exploration of cultural assumptions through roleplay.
it has been submitted to Folklore Jam 2019.
there is no such thing an an empty field.
is an open-ended worldbuilding game that asks players to examine the influence of their own cultural assumptions on their creative choices.
it has been submitted to Not A Game Jam Game Jam.
both files are now available from itch.io on a pay-what-you-can basis, with a suggested price of $1 each.
ARDENTS OF ELUM — for anything pertaining to the ARDENTS module, worldbuild, or campaigns.
FENCED FOREST GENERAL CHAT — everything else.
these are both dead air at the moment, and i’m not the best at keeping up with discord chats.
but hey. maybe someday there’ll be a community. ^^;
stay tuned also, because i’d eventually like to run a text-driven campaign and i’ll want people to play.
any reason you might wanna know which are the most and least popular types of characters? maybe trying to play something unique, or wanting to create builds that have mass appeal? i broke down some other folks’ breakdowns of stats on race and class from d&d beyond. i’m using this to guide my hand in creating characters for my upcoming playbooks, HEARTS ARDENT and MINOR FATES / MINOR FAULTS. have at thee.
summary writeups for my table game will now be posted here, under the category “waymouth campaign”.
In a hidden bay where the Docile Way river meets the tides of the vast Penitent Sea, between gentle hills dotted with farms, at the northeastern edge of the continent Sedessa, lies a bustling metropolis of artisans and sailors; the city of Waymouth. Named for the estuary at its downtown heart, Waymouth is the second-largest city on the continent. Its patron is the goddess Mirua, the Coldmother, benevolent bringer of death. An enormous statue is the tallest thing seen from outside the city walls, the elk-antlered visage of Mirua herself, positioned as a lighthouse along the shore, rising up from an ancient sculpted castle keep. Waymouth is loosely governed by a joint association of the Merchants’ Guild and the Coldmother’s Temple, who keep the peace without declaring ownership over the land. The city has been without war for nearly 200 years.
The land of Sedessa is a northern subarctic continent, dominated by rainforests and marshes. The western third is home to rainshadow deserts and high steppes trapped between razor peaks. The eastern two-thirds is half covered with dense rainforest; most of the rest is high mountain terrain, largely inhospitable. A deep network of caves known as the Hinterward lies beneath the Cassis Mountains, sheltering an ancient civilization which is still recovering from a past of interspecies slavery. East of the Hinterward is a dangerous wetland populated largely by the grung, sapient amphibians with short lifespans who are hunted by the giant watercats after which the region is named. The expansive forest to the south, the Hale Swath, is a land where feyfolk and animals far outnumber humanoids as citizens. It is a place of peace and refuge. The coast just south of the Swath, however, is home to the perpetually warring lizardfolk and yuan-ti. In the middle lies the Scrape, a long shallow bay so named for its impassability to even the smallest ships, at the heart of which is a prospering undersea city. The eastern mountaintops house the isolationist eyries of the aarakocra, while the cold wastes atop the Cassis are home only to goliath, ogres, orcs and trolls. On Tanaraq Island reside the northern goliath and snow elves.
Sedessan cities are cosmopolitan, each home to a dizzying variety of sentient beings living together in close proximity. Certain racial hatreds exist, but for the most part, each kind of life is used to the others. Gender and sexuality varies so much between cultures and species that it is unimportant to most. Planar boundaries are thin here, so in addition to the variety of earthly life, the fey, celestial, infernal, and elemental all pass through with regularity, mostly as tourists. Demons and angels are the ambassadors of chaos and order, rather than good or evil; though antithetical, they share a truce when in the earthbound lands. Because the gods appear in the world and show their influence regularly, religion is not a matter of belief, but of devotion (or lack thereof) to certain gods and associated practices.
Szark, lizardfolk ranger/barbarian (she/her), accomplished bowhunter (Session 1 – current)
Daelin Greenthumb, halfling druid (he/him, they/them), extraplanar amnesiac (Session 1 – current)
Turnip, companion of Daelin, white wolfdog who apparently used to be an awakened direwolf (Session 1 – current)
Mynah, kenku monk (she/her), survivor of a destroyed monastery (Session 1 – 2)
Lily, sprite wild magic sorcerer (she/her), fey trickster with a mysterious past (Session 3 – current)
Brynn Heck, redheaded middle-aged gnomish lesbian bartender. could take a break anytime but never seems to.
Feuerstein, ginger-bearded dwarven woman, Grand Artificer of living metals. smokes a lot of weed and wears no shoes.
Audely Fain-Falast, adopted goliath daughter of rich elves, owner of the block, married to Feuerstein, Dae Jia & Buck.
Burgunu, burly orcish dishwasher/waiter/bouncer/whatever. takes breaks whenever his boyfriend comes in.
Fanil Fessur, aforementioned boyfriend. dark-skinned human from Delse. very small. straight black hair in a pompadour.
Veil, goblin rogue with impeccable goth fashion. one of Audely’s retainers, handles subtle matters and security.
Ellie-Emma, kobold seamstress and designer, another of Audely’s retainers, who handles business and house matters.
Sis, young kenku who serves as Audely’s personal valet. speaks in Veil’s voice, sounds like a text-to-speech program.
Artina Lute Eye, anxious autistic tabaxi who runs the High Heart Riders Livery & Post. small, ocelot coat, blue eyes.
Dae Jia Hahn, absentee owner of High Heart Riders, wild elfling, most recent of the four wives who own the block together.
Buck, halfling barbarian, mercenary veteran, wife of Audely from before they met Feuerstein and Dae Jia.
Senza Sordino, human violinist, Audely’s old school friend, performs with her weekly at the tavern. blonde sidebraid.
Fee Annandell, level 0 paladin-in-training, naive rich kid, bad stats, knows one spell, hates herself, lots of gold.
Sauce, a very good horse who’s had a shitty couple of days so far.
Sanator Peat Hennessey, lightfoot halfling cleric of Sanator, runs a healing kiosk next door. gay & stressed.
Sona Melkin, lightfoot halfling rogue, petty robber and general neighborhood shithead.